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Specifically, wheat increases the amount of food on a tile, horses are required for cavalry units, and when people have access to silver, they are a bit more relaxed. Bonus resources increase the yield of a tile, strategic resources are required for certain units, and luxury resources placate rabble-rousers, keeping your citizens nice and content. It’s worth remembering that Builders have a specific number of uses before they disappear – initially just three, but this can be increased by new government policies.
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Once you construct a Builder unit and make it set up a farm, it will generate even more food, as well as houses, increasing growth again. The farmable land will give you the food necessary to grow your city when a citizen works it. There is also a toggle to show all the resource yields for all tiles on the world map, letting you see at a glance the best city sites without spamming up the screen all of the time. You can see a tile’s properties, like how much food (for growth) or production (for building) it offers just by hovering over it. What you’re looking for is a place close to water with farmable land and a mix of resources nearby.
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When you start a game of Civilization VI, your first Settler will already be in a good spot for your capital city, but eventually you’ll be inspired to get a new Settler and spread your empire beyond its paltry beginnings. Cities First city placement – where and when We also cover all of the Civ 6 victory conditions, so you can decide what you overall goal will be, and offer a few general purpose tips to ensure your early game goes as smooth as possible, no matter the civilization you choose.
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